(Let that sink in.)īow has no risk to benefit ratio. Knuckles motion speed is slow vs bow at same attack speed. No need to have any other sub weapon, just stack arrows and elemental bow. Goliath punch is an AoE not a targetted skill.Ĭrossfire's long charge lets you use it whilst using other skills.Ĭross fire only stops charging and never loses its charge level when hit/at max.īow and arrow is Dual element destiny bound. Goliath punch loses change and is bad when boss drops a spike trap on itself. Crusher skills are falling off as the game advances. Not very great for fractional spamming bosses.ĪTK buff is useless on low ATK growth weapons.įlee is useless VS Hit which helps mitigate graze chance on low difficulty.Īlmost all bow skills are useful in some way or the other.Īlmost all martial skills are useless. ![]() ![]() Rarely would bosses ever react to bow ailments. Low ASPD? just use Volgagon or drink Giga Speed Potion or use GSW/Quick Aura = NP.Ĭlick to expand.Innate STR damage growth + crt dmg bonus from STR. Equipping an arrow is -def/mdef (IIRC) the boss can't even touch you with nice manual evasions (can be also applied to -resistance stats e.g. Player-statted equipments are mostly for full offensive risking defensive stats, also some crystas like Agela which also risks defensive stats.Ħ.) Their downsides are almost nothing (for me, at least). Their illusion is ranged and casts additional attacks of CF in ideal conditions.ĥ.) Crystas/Stats/Equipments. High accuracy = lesser chance to graze = consistency.Ĥ.) Decoy. IIRC, bow gains stab from both STR and DEX, making them consistent damage dealers in Normal-Hard (or even NM) difficulties. The data shows that with similar other gear (and similar STR) Bow and Knuckles should trade blows in terms of Damage, or Knuckles should be at least a close second.ġ.) I think Toram Team babysits their "ideal" pure offensive weapon class.Ģ.) As ppl said, free awaken element is OP and you won't bother to refine your sub weapon, even an atk+3% dagger is no match for an arrow with element and 1 base atk.ģ.) Stability & Accuracy. At a time (not anymore) CF wasn't affected by SRD/LRD.While Bow has Snipe for Armour break, Knuckles with high Motion speed can also reliably inflict Armour break.Crossfire at 5/5 has a multiplier around 45-50 and Goliath at 5/5 and GodHand 3/3 has a multiplier around 49, and one can probably get 3/3 Godhand in 17 sec. ![]() Crossfire at 3/3 has a multiplier around 27-30 and Goliath at 5/5 has a multiplier around 28 and take a similar time to charge.While Bow has two extra ATK from stats, Knuckles has Annihilator.The max ATK bow doesn't come close to max ATK knuckles, and they both have ATK 8% stats.5th anniv Bow VII has a base ATK of 196, whereas 5th anniv Knuckles has a base ATK of 228. ![]() While I understand that Decoy range and invincibility has a lot of contribution to MP management, what increases its damage? I was just wondering, what makes Bow arrow builds' damage so much better than, say, Knuckles, for example?
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